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META ME

Meta Me is a virtual experiment that pushes the boundaries of realism regarding avatars in the virtual world. This personal project is powered by Unreal Engine 5 and combines other emerging tech to create a virtual replica of myself.

 

 
METAME 1.0

MetaMe 1.0 is a personal project that envisions the near future of virtual avatars in the metaverse. This prototype uses Unreal Engine 5 to render the graphics in real-time; it combines technologies like photogrammetry with Reality Capture, facial tracking with Face Link, and Scan to Methauman Creator; to generate hyper-real representations of a subject.

 
 
 

3D SCANNING


The subject was scanned using photogrammetry with Epic’s Reality Capture using soft-shaded lighting and a minimum of 20 photos to produce an accurate geometry.

Using Unreal Engine, the geometry gets imported into the MetaHuman creator, and it’s refined using its editing tools.

 
 
 

facial mocap


Using the Live Link app on a smartphone, we can add real-time MoCap/Face Tracking to the build, this feature can be used to transform anyone into a UE5-powered VTuber.

 
 
 
 

Adding Interaction


Using Unreal Blueprints, I’ve added different types of interaction allowing users to control lights, materials, motion, and cameras using their keyboard.

Emissive eye pupils were connected to Audio Synesthesia, to visualize the audio data in real time.