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ALPHA LIMBO VR

A brand designed by real-time sound and data

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ALPHA—LIMBO

Alpha—Limbo, is a puzzle/adventure game for VR headsets. On it, players need to escape from a giant puzzle by using telekinetic powers such as, gravity control, tele-transportation and time control. Alpha Limbo is currently under development.

 
 

CREATING ALPHA—LIMBO

In order to build each level, we created a level builder based on 3D cubes; each cube works as a Lego brick that gets grouped in a grid, through a wall generator that arrays them. The use of this builder allows us to create levels in minutes.

 
 

ELEVATING THE GRAPHICS

We carefully crafted high-res textures, to make of our 3D environments vivid and hyper-realistic. The final result — an immersive VR experience.

credits

ART AND GAME CONCEPT - Carlos Bernal
DEVELOPMENT AND GAME CONCEPT - Ryan Nikolaidis